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Life is feudal wiki wheelbarrow
Life is feudal wiki wheelbarrow












life is feudal wiki wheelbarrow

Horse Collar (+75, +150 for the Sicilians) It is decreased to 32 seconds with Gillnets and is also affected by the Japanese civilization bonus (both stack multiplicatively together, up to ~26.7 sec construction time for Japanese in the Imperial Age).įurther statistics Building strengths and weaknesses In comparison, Fish Traps have a construction/'re-seed' time of 40 seconds. Treadmill Crane, Spanish civilization bonus and Incas speed up the re-seeding process, but the latter is applied in a different manner compared with the first two.

life is feudal wiki wheelbarrow

The actual gathering speed between them may vary due to traffic between gatherers and actual Farm/Fish Trap placement.īasic farm re-seed time is 15 seconds (×1.0 game speed). Slavs' farms have their work rate multiplied by ×1.1 in addition to their Villagers' work rate multiplied by ×1.18 which allows them to have ~10% higher farming rates in most circumstances.įarmers gather relatively faster from Farms than Fishing Ships gather from Fish Traps, however up until the late Imperial Age they are less effective cost-wise (also considering that Fishing Ships themselves cost wood). This ultimately results into similar food production (0.4 food per second per farmer) for all civilizations (except for Slavs) in a Post-Imperial scenario, even though, for example, Mayans have their farmers' work rate reduced to 81% of a generic civilization. This becomes essential if the farm is worked non-stop after being seeded, as typically Villagers' work rate exceeds Farms' work rate after Hand Cart is researched ( Aztecs and to a lesser degree Khmer hit this farm-rate cap upon researching Wheelbarrow). This means they will produce 0.4 food per second upon being seeded and will add it up in their "storage", from which Villagers can gather food. If the research is completed while a Farm is being built, the food bonus applies to that Farm.įarms have an inherent work rate of 0.4 food per second. Horse Collar) are researched do not gain the food bonus. Therefore, placing Farms to the right side of the Town Center or Mill first used to be slightly more efficient, as it reduced walking time.įarms that are built before upgrades (e.g.

Life is feudal wiki wheelbarrow update#

Prior to update 50292, Villagers mostly walked around on the left side of a Farm. Ideally, eight Farms should be built around Town Centers and Mills like thisįarms should always be placed right next to Town Centers or Mills in order to keep the walking distances of the Villagers as short as possible. Farms can be automatically reseeded if they are queued in the Mill. If a Farm is not currently being tended, another player's Villager can capture it by simply starting to gather from it themselves. Farms are very weak and do not hinder movements of friendly or enemy troops. Farms may only be gathered from by one Villager at a time.














Life is feudal wiki wheelbarrow